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Passenger - Character Design and 3D Model for Animated Short Film

Project Type

Animated Short Film, University Project

My role

Lead Character Artist, Lighting Artist, Animator

Software used

Zbrush, Maya, Substance Painter

Responsibilities:
- Sculpting a stylized high-poly human character with a focus on anatomy and proportion
- Creating animation-ready topology suitable for rigging and deformation
- Unwrapping UVs for texturing

Focus:
- Designing and 3D modeling a minimalistic, yet visually impactful, stylized character
- Making the character fully production-ready

My additional roles in project:
- Supervising the texturing process and side character modeling, ensuring continuity in style, anatomy and proportion
- Lighting multiple scenes and environments
- Animation support

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