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About Me
Hi! I am Hanna Anttila, a 3D Character and Creature Artist with a strong foundation in sculpting, modeling, and texturing for real-time environments. Skilled in ZBrush, Maya, Substance Painter, and Unreal Engine, with experience creating game-ready characters, optimizing workflows, and collaborating in multidisciplinary teams.
I have professional experience in creating 3D characters for 3D printing pipelines. Whether working on a character model in the field of digital 3D games, or 3D printed real life figurines, I am always passionate about expressive design, and pushing technical and artistic quality.
Thank you for visiting my portfolio!
Please don't hesitate to reach out hanna.s.anttila@gmail.com

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