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Cinematic Character Customization (UE5 MetaHuman)

Project type

Cinematic Real-Time Character Customization

Role

Lead Character Artist

Software used

ZBrush, Maya, Substance Painter, Unreal Engine 5, Metahuman Editor

Client

The Finnish Defence Forces

Introductory Cutscene for VR War Injury Simulator
- A character customization project focused on maintaining rig and deformation integrity in a real-time VR pipeline

Responsibilities:
- Leading character customization for a cinematic VR introductory cutscene
- Extreme modification of MetaHuman facial models and skin textures
- Supervision of clothing customization
- Adding realistic wounds and explosion damage while preserving mesh, rig, and texture integrity
- Ensuring visual consistency with existing in-simulation versions of characters and assets
- Coordinating character work to support early animation production

Production Constraints:
- Tight three-month schedule
- Fixed rigs and base meshes
- No paid plugins

Focus:
- Working within established character pipelines
- Balancing realism, performance, and technical limitations
- Understanding how topology, rigging, and deformation affect character art
-Leading and supporting a small character art team

Result:
- Successfully delivered a high-quality cinematic cutscene
- Client was highly satisfied with the final result

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