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Cinematic Character Customization (UE5 MetaHuman)
Project type
Cinematic Real-Time Character Customization
Role
Lead Character Artist
Software used
ZBrush, Maya, Substance Painter, Unreal Engine 5, Metahuman Editor
Youtube Link
Client
The Finnish Defence Forces
Introductory Cutscene for VR War Injury Simulator
- A character customization project focused on maintaining rig and deformation integrity in a real-time VR pipeline
Responsibilities:
- Leading character customization for a cinematic VR introductory cutscene
- Extreme modification of MetaHuman facial models and skin textures
- Supervision of clothing customization
- Adding realistic wounds and explosion damage while preserving mesh, rig, and texture integrity
- Ensuring visual consistency with existing in-simulation versions of characters and assets
- Coordinating character work to support early animation production
Production Constraints:
- Tight three-month schedule
- Fixed rigs and base meshes
- No paid plugins
Focus:
- Working within established character pipelines
- Balancing realism, performance, and technical limitations
- Understanding how topology, rigging, and deformation affect character art
-Leading and supporting a small character art team
Result:
- Successfully delivered a high-quality cinematic cutscene
- Client was highly satisfied with the final result




















