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ESTATE - Game-Ready Enemy Character (UE5)
Role
Character Artist, Lighting Support
Tools
ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine 5
Project type
1st-Person Survival Horror Game (Team Project)
Responsibilities:
- High-poly sculpting of an organic humanoid enemy
- Retopology and UV layout for real-time use
- PBR texturing and texture baking
- Integration and testing in Unreal Engine 5
- Iteration based on gameplay and visual feedback
Focus:
- Anatomical readability under heavy mutation
- Clean deformation topology
- Performance-conscious character creation
- Collaboration within a multidisciplinary team








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