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ESTATE - Abomination

Project type

1st Person Survival Horror Game

Date

December 2022

Role

Character Artist, Lighting Artist (Unreal Engine)

Software used

ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine 5

In 'Estate', a three-month university game development project, I was in charge of designing our enemy monster 'Abomination'. This character was born directly from our game's storyline, a mad scientist's experiment gone terribly wrong, resulting in a creature suffering from painful mutations.

My responsibilities included everything from sculpting, modeling, and texturing our character. I also played a part in lighting multiple in-game areas using Unreal Engine 5. This project showcases how I combined my creative ideas with technical skills, collaborating with the team to bring our shared vision to life.

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